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How to add landmark markers to MSFS scenery

During free flight, the game screen will display markers for landmarks (POI: Points Of Interest), airports, and city locations. These can also be placed in your own scenery.

Compatibility with MSFS2024

The Lights/Scenery created using the procedure introduced here can be used with both MSFS2020 and MSFS2024. You can simply copy the Lights/Scenery built with the MSFS2020 SDK to the MSFS2024 Community folder and use it.

Installation of various development tools

To create add-on content for Microsoft Flight Simulator, first install various tools on your computer. Please refer to the page below.

Naming the package and creating the project

Think about the package name of the scenery you want to create. MSFS SDK has strict package naming rules. Think about a correct package name that follows the rules.
Once you have decided on the package name, create an empty project.
Please refer to the page below.

Adding landmark markers to scenery with MSFS SDK

PC Start MSFS, load a project, and start the simulation. Landmark markers that can be placed in MSFS scenery are "objects." On the Scenery Editor screen, select [View]-[Objects] to open the Objects screen.
PC On the Objects screen, select "LandmarkLocation" in the "Object Type" column. Next, select the marker type in the "Objects" column on the left side of the screen.
City is used to mark a city. This landmark is only visible on the world map.
Fauna is used to mark areas of fauna. This landmark is displayed on the world map and on the flying screen.
Natural is used to mark natural phenomena and areas. This landmark is only visible on the world map.
POI is used to mark a "Point Of Interest". This landmark is displayed on the world map and on the flying screen.
Star Landmark displays a "star" marker at a specified location. This landmark is displayed on the world map and on the flying screen.
Normally you should select POI.
After selecting the marker type, click the [Add] button at the bottom left of the screen.
PC This will add a marker object in red to the Scenery Editor screen (in this example, "Landmark POI - *"). Since a name has not yet been set for this marker, it cannot be displayed on the game screen. As such, "Show error" is displayed in red (bottom left of the image). At first, only the coordinate axes are visible.
Furthermore, it seems that landmark markers cannot be grouped in the Scenery Editor screen. This appears to be a bug in the MSFS SDK.
PC On the Scenery Editor screen, right-click the added marker to open the Properties screen and set the name etc.
Name field is the name of the landmark. It will be displayed on the world map and on the flyover screen. This field is required.
If you enter a name that is too long, it will be cut off on the game screen. Please limit it to 40~50 alphanumeric characters.
Owner field is the name of the user or company that created the asset. This field is required.
Height Offset field is the height (in meters) that the marker will appear at on the game screen. It specifies the height above the ground at that location.
PC Then drag the green square next to the coordinate axis to move the marker to the correct position. Landmark markers can only be moved on the horizontal plane. You cannot adjust the altitude using the coordinate axis.
Using the Top Down Camera allows for more accurate alignment.
Please click the [Save Scenery] button on the Scenery Editor screen from time to time to save the scenery as you work.
PC After placing a landmark marker and waiting a while, the marker will appear on the game screen along with its name, as shown on the right.
PC Once you've finished placing the markers, click the [Save Scenery] button on the Scenery Editor screen to save the scenery, then click the [Build All] button on the Project Editor screen. Once the build finishes without errors, copy the completed package to the "Community" folder and restart MSFS.

Where landmark markers are stored


The information of the landmark markers added to the scenery using the steps above will be added and saved in the "objects.xml" file under the "PackageSources\scene" folder.

How to enjoy Microsoft Flight Simulator

Basic operations

Advanced operations

Useful tools

Add-on scenery development