How to add landmark markers to MSFS scenery

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Contents
Compatibility with MSFS2024
The Lights/Scenery created using the procedure introduced here can be used with both MSFS2020 and MSFS2024. You can simply copy the Lights/Scenery built with the MSFS2020 SDK to the MSFS2024 Community folder and use it.Installation of various development tools
To create add-on content for Microsoft Flight Simulator, first install various tools on your computer. Please refer to the page below.Naming the package and creating the project
Think about the package name of the scenery you want to create. MSFS SDK has strict package naming rules. Think about a correct package name that follows the rules.Once you have decided on the package name, create an empty project.
Please refer to the page below.
Adding landmark markers to scenery with MSFS SDK


City is used to mark a city. This landmark is only visible on the world map.
Fauna is used to mark areas of fauna. This landmark is displayed on the world map and on the flying screen.
Natural is used to mark natural phenomena and areas. This landmark is only visible on the world map.
POI is used to mark a "Point Of Interest". This landmark is displayed on the world map and on the flying screen.
Star Landmark displays a "star" marker at a specified location. This landmark is displayed on the world map and on the flying screen.
Normally you should select POI.
After selecting the marker type, click the [Add] button at the bottom left of the screen.
LANDMARKLOCATION OBJECTS (MSFS 2024 SDK Documentation)
LANDMARKLOCATION OBJECTS (MSFS SDK Documentation)

Furthermore, it seems that landmark markers cannot be grouped in the Scenery Editor screen. This appears to be a bug in the MSFS SDK.

Name field is the name of the landmark. It will be displayed on the world map and on the flyover screen. This field is required.
If you enter a name that is too long, it will be cut off on the game screen. Please limit it to 40~50 alphanumeric characters.
Owner field is the name of the user or company that created the asset. This field is required.
Height Offset field is the height (in meters) that the marker will appear at on the game screen. It specifies the height above the ground at that location.

Using the Top Down Camera allows for more accurate alignment.
Please click the [Save Scenery] button on the Scenery Editor screen from time to time to save the scenery as you work.


Where landmark markers are stored
The information of the landmark markers added to the scenery using the steps above will be added and saved in the "objects.xml" file under the "PackageSources\scene" folder.